3/26/2023 0 Comments Vault 101 revisited![]() But it seemed ridiculous to demand more rigorous supervision of the comic books than the National Gallery required for its masterpieces. In retrospect, I should have accompanied the comic books through the separation process, never letting them out of my sight. The contractor's offices were within walking distance of my home in Alexandria, so there was none of the angst that might accompany shipping the comics around the country. I was deeply concerned that the company making the separations would handle the comics carefully, and I was assured repeatedly that it was a premier operation that did a lot of work forWashington's greatest art museum, the National Gallery of Art, and other gold-standard clients. Most of the color separations were made directly from the comic books, for the sake of the best possible quality. The comic books that were the sources of the reprints in that book belonged to me and a small number of trusting and helpful collectors. Reading Don's comment, and thinking about the shortcomings of the Porky set, put me in mind of my own experience many years ago in assembling the Smithsonian Book of Comic-Book Comics. And if you want to see a Disney movie that is truly memorable, that looks seriously at life and death, that was born of genuine feeling rather than sophisticated scavenging, let me recommend an 80-year-old relic called Snow White and the Seven Dwarfs.ĭecember 11, 2017: S-s-s-son of a B-b-b-b.ĭon Benson, in a comment I've posted at this link, offers some information about the DVD reissues of items that are, if anything, even more obscure than the cartoons in the new Porky Pig set. To ask such questions, even with tongue in cheek, is to take Coco much too seriously. And is there an anglophone Purgatory on the other side of the Rio Grande? Come to think of it, if, as the ghost Hector says, you can survive in the afterlife only so long as you're remembered by people who knew you when you were alive, doesn't that mean that almost everyone in the afterlife (the villain most definitely included, since he was killed in a 1942 accident) is going to evaporate within a few decades at most? ![]() The partying would seem to get in the way of being shriven of one's sins. But it's one of those enjoyable movies that may become less enjoyable in retrospect if you can't resist the urge to pick at some of its loose threads.įor one thing, the afterlife it depicts is very culturally specific if what we see is Purgatory (a reasonable guess, since Mexico is a Catholic country), it's Purgatory with mariachi bands. (In how many animated features does a seemingly benign character, like de la Cruz in Coco, turn out to be a truly bad guy? I would count them but I'd run out of fingers pretty quickly.)Ĭoco is, I hasten to say, a very good-looking and enjoyable movie, with only a few inconsequential slow spots (although I wonder what very young children make of it). And beyond that, Coco has been cunningly assembled from so many sources, familiar and otherwise, that it seems foolish to single out one of them. That's not to say that Coco owes its existence to Kevin Brockmeier something like the idea of "the city" is present in other sources, too, like Philip Jose Farmer's Riverworld novels. If you've seen Pixar's new feature, Coco, that premise may sound familiar. ![]() In the book-which I've read only in part-our planet's dead populate "the city," which is located in an alternative reality, but their afterlives depend on the memories of the living. I was just curious if anyone had tried this mod before and had thoughts on it, or had recommendations for other mods that add in new content or revamp the old, whether in this game or the others (i'm addicted to all of them).There's a novel by Kevin Brockmeier, published more than ten years ago, titled The Brief History of the Dead. The only real complaint i had with it was the voiceovers which made npcs sound somewhat robotic, but besides that it was pretty great. It played out pretty lore-friendly, and by the end it felt like a much better ending to the vault story than the base game, with the vault actually open to traders and exploration. In short, it reopens the vault, adds a few new quests, and actually lets you live back in your own room again. I got the mod to see how they change it up and was pretty impressed overall. Trouble on the homefront was a big let down of a quest, with everyone trying to get you out of their lives at the end, even if you helped them out. I've been playing fallout 3 again recently and the whole amata thing bugged me.
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